Unreal Engine / Roblox / Web

Luke Smith

Gameplay Developer & Technical Designer

I design and build gameplay systems, development tools, and complete products. As the solo developer of EXOME, I took the game from an initial prototype to a commercial Early Access release on Steam.

Open to studio work and independent collaboration

PROJECT / EXOMEFEATURED
EXOME key art showing its title over a dark forest and red eclipse
Discipline
Game + systems
Approach
Prototype to production
Priority
Combat systems

01 / Featured commercial project

EXOME

Game design × technical craft

EXOME player an alien creature at close range in heavy rain
Creature combat
01 / 05

Independent project profile

Gameplay systems that support the experience.

EXOME is a cooperative sci-fi survival game that I developed independently and launched in Early Access on Steam, selling more than 18,000 copies.

Development covered gameplay systems, multiplayer features, user interfaces, tools, platform integrations, and production workflows. I also managed planning, testing, release preparation, and ongoing post-launch development.

  • Solo game development
  • Combat systems
  • Commercial product development
  • Unreal Engine 5
  • Blueprints / C++
  • Steamworks integration

02 / Selected work

Additional projects

Gameplay × tooling × internal systems

Gameplay development

Roblox Systems Prototypes

Prototypes exploring progression loops, upgrade systems, persistent player data, responsive interfaces, and maintainable gameplay architecture using Roblox-TS.

  • Roblox-TS
  • Progression loops
  • Persistence

Active development

Production tooling

Development Tools & Automation

Utilities and workflows I have built to reduce repetitive work, organize project information, process data, and move more quickly from an idea to a working result.

  • Player feedback
  • Build automation
  • AI tooling integration

Ongoing

Internal data tool

Operations Data Portal

An internal portal I built at Amazon to organize staff and operational data in one place and make recurring information easier to access.

  • Data systems
  • Internal tools
  • Reporting

Delivered

03 / Capabilities

Skills & experience

Gameplay systems × tools × technical delivery

Gameplay engineering

Designing and implementing gameplay systems that remain understandable, extensible, and responsive throughout development.

  • Combat systems
  • Multiplayer replication
  • Player-facing UI

Technical design

Turning creative ideas into concrete systems that can be implemented, tested, evaluated, and refined.

  • Rapid gameplay prototyping
  • Progression loop design
  • Prototype-to-production

Tools, data & automation

Building practical tools and workflows that reduce friction and make complex information easier to manage.

  • Build automation
  • Player feedback
  • Operational data tooling

Independent delivery

Carrying projects from an initial concept through implementation, testing, release, support, and continued development.

  • Project scoping
  • Steam release management
  • Post-launch support

Founder & Solo Developer

I independently designed, developed, and released EXOME, and I continue to support it.

  • Developed and released a commercial Unreal Engine game on Steam Early Access, surpassing 18,000 sales.
  • Personally implemented the gameplay, multiplayer systems, user interfaces, tools, platform integrations, and supporting workflows.
  • Handled the full development cycle from initial concept and prototyping through testing, launch, updates, and post-release support.
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